About Us

Greyface Games is an Indie studio based in the UK creating games and related works primarily in our own universe; Discordian Tales.

Our games are set in a diverse, exciting, and expansive modern/medieval world of engaging humanoid and anthropomorphic characters with rich backstories and personalities in immersive locations and settings.

We create stories with detailed lore and a heavy focus on accessibility, equality, and a firm belief in seeing beyond traditional and often negative clichés and tropes.

The real world is nuanced, and it is generally only our point of view that defines what we consider ‘right’ or ‘wrong’, or ‘normal’.

We want our games to address that, and create a more balanced and fair real world through the stories in our fantasy world.

The world we’ve created features custom economy, government, religion and calendar systems with a focus on intuitive and fully interactive environments to allow for different player styles, experiences, and replay value.

Under Development

But wait, there's more...

Click Here! Check out our Portfolio for the full list of Greyface Games and a sneak peek at what else we're working on!

Other Services

Design

Looking for inspiration, ideas, or just a brainstorming session? Reach out to our Game Masters and we'll see what wonders we can create together. Read More

Develop

Need a custom mod or tweak, some bugs squashed, or some thorough testing? Let our Devs work their magic to solve all your problems. Read More

Document

Game already in development? Need some help in dotting those i's and crossing those t's? We can maintain your GDD/TDD and keep things moving. Read More

Deliver

All boxed up and no where to go? We'll handle the final hurdle of testing for you, ready to face the hordes of publishing platforms together. Read More

Latest Posts

  • Merauders – Dev Log #9
    62nd day of Chaos, in the yold 3190 / No Comments / DevLog,Merauders With the mechanics principally wrapped up, we now begin putting all the planning to practice as work starts on the vertical slice. Game engine? check! Player movement? check! Character scaling? check! Fun game elements? WIP... mi tawa. o pona!
  • Merauders – Dev Log #8
    56th day of Chaos, in the yold 3190 / No Comments / DevLog,Merauders Much of the mechanics have now been wrapped up; still some refinement to be done but we're almost ready to kick off building the vertical to start next week. mi tawa. o pona!
  • Merauders – Dev Log #7
    50th day of Chaos, in the yold 3190 / No Comments / DevLog,Merauders Week 7 flew by without as much progress as we'd hoped, but core mechanics and systems are slowly coming together. We know how you'll move around and interact with the world, as well as how you'll communicate with the many peoples of the world. On to the finer mechanics now before we start putting this

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