Greyface Games
Anarchy — it's not the law, it's just a good idea
A “background” week focusing more on the business of the game rather than the game itself. Productive, but not necessarily creative. Still, onwards and upwards! Back to dialog trees and script writing this week before the fun of mechanics and game loop design kicks off next week… Wish us luck!
DetailsClosing in on the end of (a very slow) Week 3 of development. Minor story tweaks and branching dialog adjustments, but any progress is progress. Week 4: Dialog, dialog, dialog! Stay tuned, and wish us luck!
DetailsThat’s a wrap on the 2nd week of development for Merauders. It has been an intense week of ups and downs- and more than a few disruptions, distractions, and deviations- but progress is being made, and that’s the most important thing. Next stop- Cutscenes, Script Revision, and Storyboarding! Stay tuned for more…
DetailsComing up to the end of the first week of the rebooted development of “Merauders: A Voyage of Discovery“. As it stands, we now have a plan of action for the next few months with a view to launching the game in September. By June the core of the game should be running with all
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